Trello For Unity
Drop-in feedback system that creates Trello cards straight from your game in under 5 minutes. Custom boards, fully customizable feedback form, screenshots and logs attached automatically.
DetailsPermaban
A Papers Please-style forum moderation sim set in the Wild West of the 2007 internet.
It’s 2007. You’re a volunteer moderator with dial-up, a rulebook, and a mountain of unmoderated posts. Cite the right rule before the thread spirals.
Every ban needs the right rule. Partial credit for close calls. Three wrong citations = probation.
Rules stack, contradict, and change each wave. Wave 4 introduces a ‘warn first’ policy and a ‘ban raiders on sight’ rule. Both are active.
Donors, Veterans, Known Trolls. Banning a Donor without the right citation is expensive. Letting a Known Troll slide is worse.
Ignore a thread and it heats up from passive-aggressive sarcasm to full meltdown. Intervene early or deal with chain events.
Click too fast and your accuracy tanks. Above 80% burnout, there’s a 15% chance every action is a random misclick.
A shadow variable tracks your moderation quality. Overban and the forum goes quiet. Undermoderate and raids spike.
Starts at 50% accuracy. A ‘90% confidence’ flag from a 50% accurate AI means nothing. Train it by catching real spam.
Investigate suspicious accounts. Check IP subnets. Find the shill products. Get bonus points for doing it right.
Draggable IE6 windows, Winump with an FFT visualizer, NSM Messenger popups, popup ads, CRT scanline filter, and a BSOD game over screen.
Five waves. Eighteen rules. Eight moderation tools. One burnout meter. Zero pay.
Real-time strategy for mobile. Low-poly medieval battles with campaign, survival and custom game modes.
The studio’s first end-to-end release and a real proving ground. No longer maintained, kept here as portfolio.




Three plugins on the Unity Asset Store, built alongside the studio’s early Unity work. All licensed for commercial use.
Drop-in feedback system that creates Trello cards straight from your game in under 5 minutes. Custom boards, fully customizable feedback form, screenshots and logs attached automatically.
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Full Jira integration for Unity. Create issues from an in-game feedback form, attach screenshots and logs, and manage the backlog without leaving the editor.
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Discord Rich Presence for Unity, done right. Wraps the official discord-rpc plugin into a clean C# API so your game shows up on players’ profiles with custom states, parties and join or spectate.
DetailsUnreal Byte was founded in 2017 to explore game development on the web, starting with HTML and frameworks like Phaser.
The focus quickly shifted to Unity, and in parallel to building plugins that solve real production problems. The three integrations above were created alongside those early experiments.
In 2021 the studio shipped its first full game: Battle Lands, a real-time strategy for iOS and Android. It was the first end-to-end release and a real proving ground.
Now the studio is putting the finishing touches on Permaban, a game that lives on itch.io in its browser-native form, like in the early days, and is also heading to Steam. Wishlists are open.
Open for small Unity contracts. Tooling and integration work that fits between projects. Send a short brief to info@unrealbyte.com.
Unreal Byte founded, exploring web games with HTML and Phaser.
Shift to Unity. Trello For Unity released on the Asset Store.
Easy Jira and Discordity follow.
Battle Lands ships on iOS and Android. First full game.
Permaban, heading to Steam and itch.io.
The fastest way to reach me is email. I answer within a few days, unless a game is shipping, in which case it’s weeks. Sorry.
info@unrealbyte.comOccasionally, for small Unity tooling or integration work. Email me with a short brief. If it fits between projects, I’ll say yes.
Yes. Every tool on the Asset Store is licensed for commercial use under Unity’s standard EULA. No separate seat fees.
Email info@unrealbyte.com with the asset name and a reproduction. If you’re using Trello For Unity or Easy Jira, you can file the bug from inside the Unity editor.